Games
Peebs - SNES Manual Archive
https://sites.google.com/view/snesmanuals
Gamedev - Art
Reference.Pictures
https://reference.pictures
@Cyanilux - Unity Stencil Shader Thread
https://twitter.com/Cyanilux/status/1193513267534151680
Unity Blog - Pixel Perfect 2D in Unity
https://blog.unity.com/technology/2d-pixel-perfect-how-to-set-up-your-unity-project-for-retro-8-bits-games
Noclip - Game Maps on Browser
https://noclip.website
Simon Schreibt - Game Art/Design/Workflow Tricks
https://simonschreibt.de
Amiga Graphics Archive
https://amiga.lychesis.net
Ludicrous Games - 3 Tricks to Improve Pixel Art Rendering in UE4
https://weareludicrous.com/blog/2018/3-tricks-to-improve-pixel-art-rendering-in-ue4
Game UI Database
https://www.gameuidatabase.com/index.php
Gun modeling for FPP games
http://piratportfolio.com/fpp_eng
UnrealCG - Multi-Colored Outlines (UE4 Tutorial)
https://www.youtube.com/watch?v=1XqXvVFN5i4
Patricio Gonzalez Vivo & Jen Lowe - The Book of Shaders
https://thebookofshaders.com/00/
80LV - Tutorial: Ocean Shader with Gestner Waves
https://80.lv/articles/tutorial-ocean-shader-with-gerstner-waves
GDC - From Shore to Horizon: Creating a Practical Tessellation Based Solution
https://www.youtube.com/watch?v=MdC7L1OloKE
TIGForums - Phantom Brigade Thread
https://forums.tigsource.com/index.php?topic=54424.msg1233315#msg1233315
Ben Golus - Generating Perfect Normal Maps for Unity (and Other Programs)
https://bgolus.medium.com/generating-perfect-normal-maps-for-unity-f929e673fc57
Sébastien Legarde - Dynamic Rain in Remember Me
https://seblagarde.wordpress.com/2012/12/10/observe-rainy-world
Stefan Loser - Rain Post Process Shader
https://stefan-loser.de/wordpress/?page_id=724
Unreal Engine - Ryan Brucks - Getting the Most Out of Noise in UE4
https://www.unrealengine.com/en-US/tech-blog/getting-the-most-out-of-noise-in-ue4
Chrisloop - UE4 Vertex Color Edges
https://github.com/chrisloop/UE4_Vertex_Color_Edges
Chrisloop - HDRP Vertex Color Edges
https://github.com/chrisloop/HDRPVertexColorEdges
Gamedev - Code
Free Code Camp
https://www.freecodecamp.org
Adriann Neumann- Simple Programming Problems
https://adriann.github.io/programming_problems.html
Rodrigo Monteiro - The Guide to Implementing 2D Platformers
http://higherorderfun.com/blog/2012/05/20/the-guide-to-implementing-2d-platformers
Metanet Software Inc - N Tutorial A - Collision Detection and Response
https://www.metanetsoftware.com/technique/tutorialA.html
Bob Nystrom - Game Programming Patterns
http://gameprogrammingpatterns.com/contents.html
Adrian's Soapbox - Raymarching Distance Fields: Concepts and Implementation in Unity
https://adrianb.io/2016/10/01/raymarching.html
Etodd - Dialogger - A Simple Cross-Platform Dialogue Graph Editor
https://github.com/etodd/dialogger
Misc
My 90's TV
https://www.my90stv.com
Net Art Archive
https://net-art.org

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